The bear recordings from that visit were used to add size and embellish some of what the actor did.
What you hear is an edit of two takes that form a base layer of performance and sound that other layers and effects are crafted around. In this case, we were able to bring in Jon Olson who also did the non-Voice Over sounds for sha and hozen mobs. In this case, the Zandalari Battlesaur’s roar consists of several layers of sound that are integrated into one unified voice. There are subtleties to sound design that aren’t always evident at first listen. But, what exactly goes into crafting a voice for such a creature? The World of Warcraft Sound team was able to pop the hood and give us a look at the anatomy of the sound design within. One of these creatures is the Zandalari Battlesaur whose roar can shake even the most stalwart hero.
Patch 5.2: The Thunder King brought with it not only new and exotic locations to visit (if you don’t mind a few storms) but a slew of new creatures.